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5
.gitignore
vendored
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5
.gitignore
vendored
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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7
.vscode/extensions.json
vendored
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7
.vscode/extensions.json
vendored
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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30
platformio.ini
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30
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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; [env:lolin32_lite]
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; platform = espressif32
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; board = lolin32_lite
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; framework = arduino
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[env:lolin32]
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platform = espressif32
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board = lolin32
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framework = arduino
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monitor_speed = 115200
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upload_port = /dev/ttyUSB0
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monitor_port = /dev/ttyUSB0
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; [env:nanoatmega328new]
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; platform = atmelavr
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; board = nanoatmega328new
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; framework = arduino
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; upload_port = /dev/ttyUSB0
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; monitor_speed = 115200
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; monitor_port = /dev/ttyUSB0
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60
src/LED.cpp
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60
src/LED.cpp
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#include <Arduino.h>
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#include "LEDOutput.cpp"
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class LED{
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LEDOutput* _output;
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bool _on;
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unsigned long _fadeDurationOn, _fadeDurationOff, _fadeStart, _fadeEnd;
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unsigned long getFadeDuration(){
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return _on ? _fadeDurationOn : _fadeDurationOff;
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}
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unsigned long getRemainingFadeTime(){
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unsigned long now = millis();
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return _fadeEnd >= now ? constrain(_fadeEnd - now, 0, getFadeDuration()) : 0;
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}
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float getMultiplier() {
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float value = getRemainingFadeTime() / (float)getFadeDuration();
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return 1.0f - value;
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}
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float getOutputMultiplier(){
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float value = getMultiplier();
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return _on ? value : 1.0f - value;
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}
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void reset(bool on){
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if (on == _on)
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return;
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float oldMultiplier = getMultiplier();
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_on = on;
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_fadeStart = millis();
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_fadeEnd = _fadeStart + (getFadeDuration() * oldMultiplier);
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}
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public:
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LED(LEDOutput* output, unsigned long fadeDurationOn, unsigned long fadeDurationOff) {
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_output = output;
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_fadeDurationOn = fadeDurationOn;
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_fadeDurationOff = fadeDurationOff;
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}
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void on(){
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reset(true);
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}
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void off(){
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reset(false);
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}
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void toggle(){
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reset(!_on);
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}
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void loop() {
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float multiplier = getOutputMultiplier();
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_output->writeFraction(1 - multiplier);
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}
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};
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22
src/LEDOutput.cpp
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22
src/LEDOutput.cpp
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#include <Arduino.h>
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#define LED_OUTPUT_FREQUENCY 490
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#define LED_OUTPUT_RESOLUTION 15
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#define LED_OUTPUT_PWM_RANGE 32767
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class LEDOutput {
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unsigned int _channel;
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public:
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LEDOutput(unsigned int channel) {
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_channel = channel;
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ledcSetup(channel, LED_OUTPUT_FREQUENCY, LED_OUTPUT_RESOLUTION);
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}
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void attach(unsigned int pin){
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ledcAttachPin(pin, _channel);
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}
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void writeFraction(float fraction){
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ledcWrite(_channel, fraction * LED_OUTPUT_PWM_RANGE);
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}
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};
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23
src/Timer.cpp
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23
src/Timer.cpp
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#include <Arduino.h>
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class Timer{
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private:
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unsigned long _interval, _lastTick;
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void (*_callback)(void);
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public:
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Timer(unsigned long interval, void (*callback)(void)){
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_interval = interval;
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_callback = callback;
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_lastTick = millis();
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}
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void loop(){
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unsigned long tick = millis();
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if (tick - _lastTick >= _interval){
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_callback();
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_lastTick = tick;
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}
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}
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};
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69
src/main.cpp
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69
src/main.cpp
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#include "LED.cpp"
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#include "Timer.cpp"
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#include <Arduino.h>
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#include <BLEDevice.h>
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#include <BLEServer.h>
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#include <BLEUtils.h>
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#define FADE_IN_DURATION 500
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#define FADE_OUT_DURATION 2000
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#define SERVICE_UUID "4fafc201-1fb5-459e-8fcc-c5c9c331914b"
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#define CHARACTERISTIC_UUID "beb5483e-36e1-4688-b7f5-ea07361b26a8"
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class BluetoothCallback : public BLECharacteristicCallbacks {
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LED *_led;
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void onWrite(BLECharacteristic *pCharacteristic) {
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std::string value = pCharacteristic->getValue();
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if (value.length() > 0) {
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Serial.println(value.c_str());
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if (value == "on")
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_led->on();
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else
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_led->off();
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}
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}
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public:
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BluetoothCallback(LED* led){
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_led = led;
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}
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};
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LEDOutput _ledOutput(0);
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LED _led(&_ledOutput, FADE_IN_DURATION, FADE_OUT_DURATION);
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void toggle(){
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//_led.toggle();
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}
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Timer _timer(3000, &toggle);
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void setup() {
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Serial.begin(115200);
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_ledOutput.attach(16);
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_ledOutput.attach(17);
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_ledOutput.attach(5);
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_ledOutput.attach(18);
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_ledOutput.attach(23);
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BLEDevice::init("Van Lights");
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BLEServer *pServer = BLEDevice::createServer();
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BLEService *pService = pServer->createService(SERVICE_UUID);
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BLECharacteristic *pCharacteristic = pService->createCharacteristic(CHARACTERISTIC_UUID, BLECharacteristic::PROPERTY_READ | BLECharacteristic::PROPERTY_WRITE);
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pCharacteristic->setCallbacks(new BluetoothCallback(&_led));
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pCharacteristic->setValue("Hello World");
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pService->start();
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BLEAdvertising *pAdvertising = pServer->getAdvertising();
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pAdvertising->start();
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}
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void loop() {
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_led.loop();
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_timer.loop();
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}
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11
test/README
Normal file
11
test/README
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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