Move lighting logic in to its own class. Add definition guards around classes.

This commit is contained in:
Robert Marshall 2018-10-07 15:20:14 +01:00
parent 0052ac0169
commit a3068a2d15
6 changed files with 111 additions and 64 deletions

38
Lighting.h Normal file
View file

@ -0,0 +1,38 @@
#include <FastLED.h>
#include "NaturalLight.h"
#include "Weather.h"
DEFINE_GRADIENT_PALETTE(_sunrise_p) {
0, 0, 0, 0,
128, 255, 128, 0,
224, 255, 255, 0,
240, 255, 255, 255, // Hack to get around LINEARBLEND problem (for now, hopefully)
255, 255, 255, 2552
};
class Lighting {
int _ledCount;
NaturalLight* _naturalLight;
Weather* _weather;
float _cloudCoverLimit;
CRGB _leds;
CRGBPalette16 _sunrise = _sunrise_p;
long _nextLightningFlash = 0;
float _heatIndex;
float _brightness;
float _currentHeatIndex();
float getIndexMultiplier(int now, int startTime, int endTime, bool swap);
float getHeatIndex(int time);
float getBrightness();
public:
Lighting(int ledCount, NaturalLight* _naturalLight, Weather* _weather, float cloudCoverLimit);
template<uint8_t DATA_PIN> void setup() {
FastLED.addLeds<WS2811, DATA_PIN, GRB>(&_leds, _ledCount).setCorrection(TypicalSMD5050).setTemperature(Tungsten40W);
}
void update(int time);
float getCurrentHeatIndex() { return _heatIndex; }
float getCurrentBrightness() { return _brightness; }
};