Make sure that we don't output value less than 0. This was causing lights to stay on.
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@ -61,6 +61,8 @@ void Lighting::updateRGB(int now) {
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void Lighting::updateWhite(){
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float brightness = (_heatIndex - 0.5) / 0.5;
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if (brightness<0)
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brightness = 0;
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analogWrite(_whitePin, 1024 * brightness);
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}
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