Initial commit
This commit is contained in:
commit
93fefac136
16 changed files with 370 additions and 0 deletions
15
.editorconfig
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15
.editorconfig
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@ -0,0 +1,15 @@
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root = true
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[*]
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indent_style = tab
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trim_trailing_whitespace = true
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insert_final_newline = true
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[*.{c++,cc,cpp,cxx,h,h++,hh,hpp,hxx,inl,ipp,tlh,tli}]
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cpp_indent_case_contents_when_block = true
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cpp_new_line_before_open_brace_namespace = same_line
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cpp_new_line_before_open_brace_type = same_line
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cpp_new_line_before_open_brace_function = same_line
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cpp_new_line_before_open_brace_block = same_line
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cpp_new_line_before_open_brace_lambda = same_line
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cpp_new_line_before_open_brace_type = same_line
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5
BigRedButton/.gitignore
vendored
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5
BigRedButton/.gitignore
vendored
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
BigRedButton/.vscode/extensions.json
vendored
Normal file
10
BigRedButton/.vscode/extensions.json
vendored
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
|
39
BigRedButton/include/README
Normal file
39
BigRedButton/include/README
Normal file
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@ -0,0 +1,39 @@
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
BigRedButton/lib/README
Normal file
46
BigRedButton/lib/README
Normal file
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@ -0,0 +1,46 @@
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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16
BigRedButton/platformio.ini
Normal file
16
BigRedButton/platformio.ini
Normal file
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:d1_mini_lite]
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platform = espressif8266
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board = d1_mini_lite
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framework = arduino
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monitor_speed = 115200
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upload_speed = 115200
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43
BigRedButton/src/Transmitter.cpp
Normal file
43
BigRedButton/src/Transmitter.cpp
Normal file
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#include <Arduino.h>
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#include <ESP8266WiFi.h>
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#include <espnow.h>
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class Transmitter {
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uint8_t (*_targets)[6];
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unsigned int _targetCount;
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public:
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template <size_t rows>
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Transmitter(uint8_t(&targets)[rows][6]) {
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_targets = targets;
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_targetCount = rows;
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}
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void setup() {
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WiFi.mode(WIFI_STA);
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if (esp_now_init() != 0) {
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Serial.println("Error initializing ESP-NOW");
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return;
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}
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esp_now_set_self_role(ESP_NOW_ROLE_CONTROLLER);
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for (unsigned int i = 0; i < _targetCount; i++) {
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Serial.print("Registering recipient ");
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Serial.print(i);
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Serial.print(": ");
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auto result = esp_now_add_peer(_targets[i], ESP_NOW_ROLE_SLAVE, 1, NULL, 0);
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Serial.println(result);
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}
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}
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void send(int value) {
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for (unsigned int i = 0; i < _targetCount; i++) {
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Serial.print("Sending to recipient ");
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Serial.print(i);
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Serial.print(": ");
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auto result = esp_now_send(_targets[i], (uint8_t *)&value, sizeof(value));
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Serial.println(result);
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}
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}
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};
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17
BigRedButton/src/main.cpp
Normal file
17
BigRedButton/src/main.cpp
Normal file
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#include <Arduino.h>
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#include "Transmitter.cpp"
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uint8_t _targets[1][6] = { {0xC4, 0x5B, 0xBE, 0x74, 0xE1, 0x3E} };
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Transmitter _transmitter(_targets);
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void setup() {
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Serial.begin(115200);
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Serial.println("Starting");
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_transmitter.setup();
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_transmitter.send(1);
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Serial.println("Sleep");
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ESP.deepSleep(0);
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}
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void loop() {
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}
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11
BigRedButton/test/README
Normal file
11
BigRedButton/test/README
Normal file
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@ -0,0 +1,11 @@
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
|
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
|
5
DiscoLight/.gitignore
vendored
Normal file
5
DiscoLight/.gitignore
vendored
Normal file
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@ -0,0 +1,5 @@
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.pio
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||||
.vscode/.browse.c_cpp.db*
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||||
.vscode/c_cpp_properties.json
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||||
.vscode/launch.json
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.vscode/ipch
|
10
DiscoLight/.vscode/extensions.json
vendored
Normal file
10
DiscoLight/.vscode/extensions.json
vendored
Normal file
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@ -0,0 +1,10 @@
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|||
{
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||||
// See http://go.microsoft.com/fwlink/?LinkId=827846
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||||
// for the documentation about the extensions.json format
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||||
"recommendations": [
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||||
"platformio.platformio-ide"
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||||
],
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||||
"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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||||
]
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||||
}
|
39
DiscoLight/include/README
Normal file
39
DiscoLight/include/README
Normal file
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@ -0,0 +1,39 @@
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|||
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
|
||||
header file in your project source file (C, C++, etc) located in `src` folder
|
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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|
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Including a header file produces the same results as copying the header file
|
||||
into each source file that needs it. Such copying would be time-consuming
|
||||
and error-prone. With a header file, the related declarations appear
|
||||
in only one place. If they need to be changed, they can be changed in one
|
||||
place, and programs that include the header file will automatically use the
|
||||
new version when next recompiled. The header file eliminates the labor of
|
||||
finding and changing all the copies as well as the risk that a failure to
|
||||
find one copy will result in inconsistencies within a program.
|
||||
|
||||
In C, the usual convention is to give header files names that end with `.h'.
|
||||
It is most portable to use only letters, digits, dashes, and underscores in
|
||||
header file names, and at most one dot.
|
||||
|
||||
Read more about using header files in official GCC documentation:
|
||||
|
||||
* Include Syntax
|
||||
* Include Operation
|
||||
* Once-Only Headers
|
||||
* Computed Includes
|
||||
|
||||
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
|
46
DiscoLight/lib/README
Normal file
46
DiscoLight/lib/README
Normal file
|
@ -0,0 +1,46 @@
|
|||
|
||||
This directory is intended for project specific (private) libraries.
|
||||
PlatformIO will compile them to static libraries and link into executable file.
|
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|
||||
The source code of each library should be placed in a an own separate directory
|
||||
("lib/your_library_name/[here are source files]").
|
||||
|
||||
For example, see a structure of the following two libraries `Foo` and `Bar`:
|
||||
|
||||
|--lib
|
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| |
|
||||
| |--Bar
|
||||
| | |--docs
|
||||
| | |--examples
|
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| | |--src
|
||||
| | |- Bar.c
|
||||
| | |- Bar.h
|
||||
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
|
||||
| |
|
||||
| |--Foo
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||||
| | |- Foo.c
|
||||
| | |- Foo.h
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| |
|
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| |- README --> THIS FILE
|
||||
|
|
||||
|- platformio.ini
|
||||
|--src
|
||||
|- main.c
|
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|
||||
and a contents of `src/main.c`:
|
||||
```
|
||||
#include <Foo.h>
|
||||
#include <Bar.h>
|
||||
|
||||
int main (void)
|
||||
{
|
||||
...
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
PlatformIO Library Dependency Finder will find automatically dependent
|
||||
libraries scanning project source files.
|
||||
|
||||
More information about PlatformIO Library Dependency Finder
|
||||
- https://docs.platformio.org/page/librarymanager/ldf.html
|
16
DiscoLight/platformio.ini
Normal file
16
DiscoLight/platformio.ini
Normal file
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@ -0,0 +1,16 @@
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|||
; PlatformIO Project Configuration File
|
||||
;
|
||||
; Build options: build flags, source filter
|
||||
; Upload options: custom upload port, speed and extra flags
|
||||
; Library options: dependencies, extra library storages
|
||||
; Advanced options: extra scripting
|
||||
;
|
||||
; Please visit documentation for the other options and examples
|
||||
; https://docs.platformio.org/page/projectconf.html
|
||||
|
||||
[env:d1_mini_lite]
|
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platform = espressif8266
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board = d1_mini_lite
|
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framework = arduino
|
||||
monitor_speed = 115200
|
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upload_speed = 115200
|
41
DiscoLight/src/main.cpp
Normal file
41
DiscoLight/src/main.cpp
Normal file
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@ -0,0 +1,41 @@
|
|||
#include <Arduino.h>
|
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#include <ESP8266WiFi.h>
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#include <espnow.h>
|
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|
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#define DISCO_PIN 5
|
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|
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bool _on = false;
|
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void OnDataRecv(uint8_t* mac, uint8_t* incomingData, uint8_t len) {
|
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int value;
|
||||
memcpy(&value, incomingData, sizeof(value));
|
||||
Serial.println(value);
|
||||
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||||
_on = !_on;
|
||||
digitalWrite(DISCO_PIN, _on);
|
||||
}
|
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|
||||
void setupReceiver() {
|
||||
WiFi.mode(WIFI_STA);
|
||||
|
||||
if (esp_now_init() != 0) {
|
||||
Serial.println("Error initialising ESP-NOW");
|
||||
return;
|
||||
}
|
||||
|
||||
esp_now_set_self_role(ESP_NOW_ROLE_SLAVE);
|
||||
esp_now_register_recv_cb(OnDataRecv);
|
||||
}
|
||||
|
||||
void setup() {
|
||||
pinMode(DISCO_PIN, OUTPUT);
|
||||
digitalWrite(DISCO_PIN, _on);
|
||||
Serial.begin(115200);
|
||||
Serial.println("Starting...");
|
||||
setupReceiver();
|
||||
}
|
||||
|
||||
void loop()
|
||||
{
|
||||
delay(10);
|
||||
}
|
11
DiscoLight/test/README
Normal file
11
DiscoLight/test/README
Normal file
|
@ -0,0 +1,11 @@
|
|||
|
||||
This directory is intended for PlatformIO Test Runner and project tests.
|
||||
|
||||
Unit Testing is a software testing method by which individual units of
|
||||
source code, sets of one or more MCU program modules together with associated
|
||||
control data, usage procedures, and operating procedures, are tested to
|
||||
determine whether they are fit for use. Unit testing finds problems early
|
||||
in the development cycle.
|
||||
|
||||
More information about PlatformIO Unit Testing:
|
||||
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
|
Loading…
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Reference in a new issue