Initial commit

This commit is contained in:
Robert Marshall 2022-11-23 17:51:08 +00:00
commit 93fefac136
16 changed files with 370 additions and 0 deletions

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.editorconfig Normal file
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root = true
[*]
indent_style = tab
trim_trailing_whitespace = true
insert_final_newline = true
[*.{c++,cc,cpp,cxx,h,h++,hh,hpp,hxx,inl,ipp,tlh,tli}]
cpp_indent_case_contents_when_block = true
cpp_new_line_before_open_brace_namespace = same_line
cpp_new_line_before_open_brace_type = same_line
cpp_new_line_before_open_brace_function = same_line
cpp_new_line_before_open_brace_block = same_line
cpp_new_line_before_open_brace_lambda = same_line
cpp_new_line_before_open_brace_type = same_line

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BigRedButton/.gitignore vendored Normal file
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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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BigRedButton/lib/README Normal file
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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:d1_mini_lite]
platform = espressif8266
board = d1_mini_lite
framework = arduino
monitor_speed = 115200
upload_speed = 115200

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#include <Arduino.h>
#include <ESP8266WiFi.h>
#include <espnow.h>
class Transmitter {
uint8_t (*_targets)[6];
unsigned int _targetCount;
public:
template <size_t rows>
Transmitter(uint8_t(&targets)[rows][6]) {
_targets = targets;
_targetCount = rows;
}
void setup() {
WiFi.mode(WIFI_STA);
if (esp_now_init() != 0) {
Serial.println("Error initializing ESP-NOW");
return;
}
esp_now_set_self_role(ESP_NOW_ROLE_CONTROLLER);
for (unsigned int i = 0; i < _targetCount; i++) {
Serial.print("Registering recipient ");
Serial.print(i);
Serial.print(": ");
auto result = esp_now_add_peer(_targets[i], ESP_NOW_ROLE_SLAVE, 1, NULL, 0);
Serial.println(result);
}
}
void send(int value) {
for (unsigned int i = 0; i < _targetCount; i++) {
Serial.print("Sending to recipient ");
Serial.print(i);
Serial.print(": ");
auto result = esp_now_send(_targets[i], (uint8_t *)&value, sizeof(value));
Serial.println(result);
}
}
};

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BigRedButton/src/main.cpp Normal file
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#include <Arduino.h>
#include "Transmitter.cpp"
uint8_t _targets[1][6] = { {0xC4, 0x5B, 0xBE, 0x74, 0xE1, 0x3E} };
Transmitter _transmitter(_targets);
void setup() {
Serial.begin(115200);
Serial.println("Starting");
_transmitter.setup();
_transmitter.send(1);
Serial.println("Sleep");
ESP.deepSleep(0);
}
void loop() {
}

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BigRedButton/test/README Normal file
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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html

5
DiscoLight/.gitignore vendored Normal file
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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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DiscoLight/.vscode/extensions.json vendored Normal file
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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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DiscoLight/include/README Normal file
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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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DiscoLight/lib/README Normal file
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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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DiscoLight/platformio.ini Normal file
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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:d1_mini_lite]
platform = espressif8266
board = d1_mini_lite
framework = arduino
monitor_speed = 115200
upload_speed = 115200

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DiscoLight/src/main.cpp Normal file
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#include <Arduino.h>
#include <ESP8266WiFi.h>
#include <espnow.h>
#define DISCO_PIN 5
bool _on = false;
void OnDataRecv(uint8_t* mac, uint8_t* incomingData, uint8_t len) {
int value;
memcpy(&value, incomingData, sizeof(value));
Serial.println(value);
_on = !_on;
digitalWrite(DISCO_PIN, _on);
}
void setupReceiver() {
WiFi.mode(WIFI_STA);
if (esp_now_init() != 0) {
Serial.println("Error initialising ESP-NOW");
return;
}
esp_now_set_self_role(ESP_NOW_ROLE_SLAVE);
esp_now_register_recv_cb(OnDataRecv);
}
void setup() {
pinMode(DISCO_PIN, OUTPUT);
digitalWrite(DISCO_PIN, _on);
Serial.begin(115200);
Serial.println("Starting...");
setupReceiver();
}
void loop()
{
delay(10);
}

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DiscoLight/test/README Normal file
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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html